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City by City Spoilers
[Use the 'L'
key to tell you where your mouse is positioned on the
Screen]
- Click on one of the
Cities for Hints -
BANDIT CAMP (Chapter 3): |
1) Clear
out the Larswood. In here you will find two or
three NPC bad guys who will ask you to surrender.
You have the option of asking them to join their
group. They will take you straight to the Bandit
Camp. If you said yes then you have pretty much
passed this, if you said no, read on.
2) Once
Larswood is cleared then go north once and clear out the
forest called Peldvale. I am not sure if you get a
second chance to join their group here.
3) Now
go North again, this is the Bandit Camp, and you must
clear this one out as well. There are tons of
bandits here, so have a lot of healing and attack spells
ready.
Note: If
you did not want to join their group you will not find
the leader, Tazok, you must hunt for him
later on to kill him. This does not effect the
chapter completion. If you said yes to joining
their group you will have a chance to kill Tazok.
|
Ring of Wizardry |
There
are two Ring's of Wizardry in BG:
Friendly Arm Inn Area (x=2552, y=3758, AR2300). NOTE: not
available after the patch is applied. A second ring can
be found in Baldur's Gate in Sunin's House, that is in
the South-Western Part of Baldur's Gate.
There is also another Ring of Wizardry in the South south west
part of Baldur's Gate City.
|
Hidden Wand |
In
the Farmland area of Nashkell at coordinates X: 187, Y: 2747. Nashkell mines
has a tree stump in the top left corner.
It has a wand in it
|
Hidden Ankheg Armor |
Its at
Location (X: 187, Y: 2747), in the Town of
Nashkell, same location as the
above.
|
Candlekeep |
Inside Candlekeep Inn is Firebead Elvenhair, who needs a
scroll returned from Tethoril. Tethoril is walking
around near Gorion.
You'll
earn 50 xp
for this.
To the north of the Inn is Phlydia who has
lost her book. The book can be found near the cows to
the east of her.
You'll
earn 50 xp for this.
Near the cows is Dreppin who needs an
Antidote from Hull, or you can buy one at the temple.
You'll
earn 50 xp for this.
Inside a building on the north side, you'll
run into Shank, a bounty hunter. He's not very tough.
You'll
earn 20 xp for this.
On the east side, is a building with a guard
named Reevor outside who need you to kill the rats
inside.
You'll
earn 50 xp and 5 gold for this.
Hull is along the wall on the east side, and
has left his sword in the barracks.
You'll
earn 50 xp
and 10 gold
for this.
Bounty hunter number 2 is Carbos. He's as
easy as the other.
You'll
earn 20 xp for this
When you get to the barracks, ask the guard
Fuller if he has any quests, he'll ask you to get him
some crossbow bolts.
You'll
earn 50 xp
and
10 gold
for this. |
Friendly Arm Inn |
Inside
the Inn on the 3rd floor is Landin. He needs you to
clean the spiders from his house in Beregost.
Return to him with the worn boots for 120 gp, wine 75 gp, and the spider body
for 100
gp.
Joia who lives just inside the main gate had a ring
stolen from her. The hobgoblins to the north have it.
You'll
earn 400
xp
and +1
to your reputation.
Near the stairwell, you'll meet another bounty hunter
named Tarnesh. He's a little tougher.
You'll
earn 120
xp for
this.
|
Beregost |
Inside
the Field post Inn is a loud mouth named
Marl. He'll approach you as soon as you enter.
You'll
earn 650 xp for this.
Garrick is near the Burning Wizard Tavern, and has a job
for you. He'll offer you some money, and then lead you
to Silke. She wants you to kill some thugs. Well, oh
Silke tries to pull a fast one. Your choice on who to
help.
Kill the group, earn 200-400 gold, and lose 2 reputation points.
Kill Silke and earn 900 xp and an item from the group you
saved.
Inside the Red Sheaf Inn is Karlat, yet another bounty
hunter.
You'll
earn
270 xp for this.
To the left of the Jovial Juggler Inn, is a building
with 4 spiders inside, worth 270 xp each.
Inside the Jovial Juggler is a Paladin named Bjornin who
says there is a group of ogres to the south southwest to
take care of.
|
Nashkell |
If
you let Noober (That Annoying guy) talk long
enough you
will gain 400 xp.
Bounty hunter Neira awaits you inside the Nashkell Inn. She is
kind of tough if you are still kind of weak. -- You'll
earn
650 xp for this.
South of the temple is an overweight simpleton named
Oublek. Talk to him, if you tell him your not Greywolf, You'll earn
+1 to your reputation.
Edwin is a NPC mage who asks you to kill Dynaheir. He
joins your party to make sure you do. She is also part
of the Minsc and Boo quest. Pick your poison ). You'll
find her in the Gnoll Stronghold down in a pit. You'll get 800 xp for rescuing
her,
and another 800 for keeping her and letting Edwin take
his Red Wizard self elsewhere. Warning!!! If you talk to
Minsc now, you must accept both or neither into your
party.
Mayor Berrun Ghastkill asks you to investigate the mines
and report back after doing so. You'll
earn 1000
xp
and 900
gold
Joseph's ring which you find in the Nashkel mines, can
be returned to the wife of Joseph. She lives in the
locked house on the south eastern portion of map, the
last house available. Your
reward is 800 xp.
On the Nashkel Mine Map, is a sculptor named Prism. He
is being hunted by Greywolf.
If you help Prism, and kill Greywolf you receive 1400 xp for the kill,
then 1000
xp
from Prism and +1 to your reputation. If
you kill Prism, you get 15 xp and 2 emeralds that he stole.
Inside the mine, your first quest is to return Kylee's
dagger given to you by Miner Dink. Kylee is on the 2nd
level in the main room. You'll receive 200 xp for this.
Killing
Mulahey gives you 650 xp.
Once your back in Nashkel, you will run into Nimbul.
This bounty hunter will test your young party You'll
earn 650
xp
for this.
South of Nashkel, you'll run into Sendai, who is curious as to
what you're up to.
Sendai
is worth 600 xp, Delgod 300 xp, and
Alexander 300 xp.
Brage
and Laryssa hang out west or south west of Nashkel.
Laryssa must be dealt with first depending on how close
you are top Brage. Answering Brage's question will allow
you to take him to the temple to be dealt with properly.
You'll
earn 1000
xp, reputation +1, and 2 items, 1 is the
cursed sword of Brage's.
Basilius
is surrounded by a few zombies and skeletons. Kill all
of them, and you'll get 975 xp for Basilius. Take his symbol
back to the temple, and:
You'll
get
5000 gold pieces and 1000 xp.
|
Bandit Camp |
You'll earn 400 xp for getting in. Once you're in,
its time to raise some hell.
Main tent, far east, Raemon 1200xp, Hakt 900, Britik 750, and Ventk
900. Long Bow of
Marksmanship is in here as well. - Talk to Sai, who is a
captive.
Outside, kill Taugosz Khosann for 2000 xp, and the rest of
the camp. A few items are located in the chests around
camp as well.
|
Cloakwood |
Ardeth
Sashentar awaits near his cottage for help. This is a
funny quest:
First time I hit it, he asked for help. Second time, I had a druid in my party and he didn't.
Third time last night, no druid and he didn't.
I think he wants you to guard him from some bad guys
coming to pay him a visit.
Tiber has lost his brother Chelak. The place to find him
is the western side of map. Enter the cave, and Centeol
and her children await you. You'll meet some spiders,
and 2 Ettercaps.
The
queen spider is worth 1000 xp, and you'll get The Spiders Bane
sword,
a nice weapon. Take Chelaks body back to Tiber for
another 800 xp.
|
Cloakwood Mine |
Talk
to the miner to the north west of where you enter. He
tells you of the river plug that is behind him. He needs
the key that belongs to Davaeorn.
Find
Rill and have him evacuate the slaves, will cost 100
gold for this.
Work your way down through the mines, you'll run into Drasus
1400 xp, Genthore 1600, Rezpan 1200, Kysus 1400, Hareishan
1200, and Davaeorn 6000.
Take the key and enter the door that will teleport you
back to near the river plug. Give the miner the key and
swim.
The
reward is 2000 xp and reputation +2.
|
High Hedge |
Melicamp
can be found on the map south of High Hedge, he is the
talking chicken. He needs you to take him to Thalantyr,
mighty mage of High Hedge. After some dialogue, you need
to find a skull to help try to reverse the spell
Melicamp is under. Luckily, there are plenty of
skeletons outside to help. Bring a skull back to
Thalantyr, and see what happens.
Either Melicamp is killed, or the spell is reversed and you get
2000 xp. The flesh golems
walking around inside are tough, but worth 2000 xp. Thalantyr also
has a nice selection of magical items.
|
Ankheg Map |
If
you take the Ankheg shell to the blacksmith in Beregost,
you can have Ankheg armor made for 4000 gps.
Brun is a simple farmer towards the middle of the map.
His son Nathan is missing. Nathan can be found in a
small cave to the west of Brun. Nathan is in the
northeast part of the cave. Take his body back to Brun
for 500 xp. Then, if you'll give Brun 100 gold, you'll
earn another 1000 xp and reputation +1.
To the west of the cave is a fishing camp run by Sonner,
Telmen, and Jebadoh. They are having a conflict with the
Priestess of Umberlee. Accept there quest and head north
into the Baldur's City map, then north east. Talk to
Tenya and decide your fate.
Kill her and you'll earn 650 xp, and some bracers, ac7 I
think. Then go see the fishermen, who will give you 1000
xp and a flail +1.
Help Tenya, and you'll receive 2500 xp. Killing Sonner
gains 35 xp, Telman 7, and Jebodah 35.
|
Cloudpeak Mountains |
Zal
is the fastest dart thrower in the west. Give him all
your gold or perish. Hehe, yea. Kill him and Vax. Zal
gets you 600 xp and some darts, and Vax is worth 400 xp.
Little Albert has lost his dog, and gives you a chew toy
to help find him.
Darryl the tasloi, Larry the kobold, and Darryl the
xvart hang out in the south east. Talk to them. They
walked off when I answered wrong the first time. 2nd
time, I got their autograph, now what to do with it?
In the Cloudpeaks area, you'll meet Dryad who has an oak
tree that is being threatened by Caldo and Krumm. Each
of them are worth 175 xp. You'll find a Girdle of
Bluntness on one of them. You're reward for saving the
tree is 500 xp and reputation +1.
Finally found Rufie the dog for Albert. I've heard of a
big fight at this one, how ever I didn't encounter one.
First
time, I got 1000 xp, and they both dimension
doored out.
Second time I killed Rufie, and Albert wasn't happy. 17
xp for killing Rufie, 1200 xp after Albert dimension
doored away.
Could this be a reputation score quest? My current Rep
is 19. Yes, I'm a goodie.
Found the cat in the waterfall, returned it to Drienne,
received 200 xp and reputation +1.
|
Lighthouse Map |
Ardrouine's
son is surrounded by dogs up at the lighthouse, and
requests you to take care of the dogs so she can coax
her son out of hiding. The lighthouse is to the
northwest.
You'll
get 60
gp
and
reputation +1.
Safana asks you to help her find Alarics treasure in a
cave nearby. The cave is guarded by 3 Sirines, and
inside by Flesh Golems. Inside the cave is a Tome of
Constitution, and a few other items. Each kill is worth
2000 xp, so this is a nice little venture ).
|
Firewine Bridge |
Ghost
knight will ask you to kill him and return armor. Take
the armor to the ghost further inside. The reward is
1500 xp.
Lendan the Mage will come after you, he has a Cloudkill
scroll on him.
Carsa is east of the bridge, and has a jar. Talk her
into opening it, and Kahrk is released, an Ogre Mage
with Minor Globe on, fairly easy, he is worth 3500 xp.
Meilum is the best swordsman in the land. Prove he is
wrong for 1200 xp and Gauntlets of Weapon Expertise.
Benton the wacko wants to talk to you about Illmater, no
clue if this is important or not.
For saving Ulcaster you earn 1000 xp. Just wander
through the under areas till you find a tome. Spiders,
wolves, and a jelly are your only obstacle.
You'll find a xvart camp, with Ursa the Cavebear 650 xp
your main goal.
|
Baldur's Gate City |
Scar
of the Flaming Fist wants you to investigate the Seven
Suns Compound. The shop owner is being held captive by
dopplegangers upstairs. Release him, and talk to the
other "merchants". They may turn into dopplegangers as well. Head over to see
Scar at the Flaming Fist Compound. Your reward is 5000
xp and 2000 gold.
Lady Hannah and Ramazith want you to free a Nymph being
held captive by Ragefast. Ramazith asks you to bring her
to him.
Find Ragefast 2000 xp and either free the nymph 2200 xp
and a lock of her hair, or take her to Ramazith.
I freed her, and returned to Ramazith who was furious
that he couldn't finish some spells with her body parts.
Chase him up the tower and defeat him. You'll get 4000
xp, the Unicorn Run, Amulet of Metaspell, Tome of
Intelligence, and a Ring of Protection +2.
Rinnie (north east map) wants the Book of Unicorn Run.
You're reward is 400 xp and 80 gold.
Brevlik is drinking in the Elfsong, and has a job for
you. Head over to the Hall of Wonders and take the
Telescope for 500 gps. Get the Telescope, return with it
for 5500 xp, 500 gold and a trinket.
Degrodel wants you to find the Helm of Balduran. He will
give you some stone to flesh scrolls to help. The
statues are actually at Felonius Gist's Estate. Save
before you enter. Release 1 and talk to him. If you find
the right guy, he will tell you he had the item hidden
somewhere. The only information he will give you is a
note with a clue. Its pretty simple to solve. Head to
this new location, and talk to the people inside. A
fight may break out with the 5 you just released I
think. The helm is upstairs, with a trap guarding it.
Keep the helm or return it? If you return it, he brings
some of his friends in to attack you, and earn 5000 xp.
Niklus is near the Sorcerer's Sundries, and his boss is
willing to pay you 50 gold to come talk to him. Altar
Thuildbud wants you to steal or take by force 3 items
needed to create flying ships. The objects are being
kept in Oberon's Estate. Item 1 is a spell book, 2 is a
fragment, and 3 is a statue. If you have to fight,
Delorna is worth 1400 xp, Ithmeera 650, and Helshara
975. Return the items to Thuildbud and receive 4000 xp,
and Resar will attack you for not doing the job quietly.
He is worth 4000 xp.
Arkion is looking for someone to bring him bodies from
the sewers. He asks no questions. If I remember, he gave
me a 1 time reward of 1800 xp and 250 gold.
Near the Hall of Wonders is a little boy who wants you
to talk to his guardian. Tremmain Belde'ar tells you
that his son and the little boy were playing around in
the Water Queens House, and the priestess killed his
son. Your job is to get the body back. Go over and talk
to Priestess Tenya.
Ghorak is a zombie looking human, who asks you to return
his brother Kereph's skull to Agnasia in the Lady's
Hall. The skull is in the 3 Old Kegs Tavern. Agnasia
will give you 1000 xp and reputation +1 for the skull.
Lothander informs you that you were poisoned while
sleeping. He has the only cure, but he needs your help.
He has had a curse placed on him. The Diviner can help.
For 50 gold, the Diviner tells you to go see High
Priestess Jalantha Mistmry of the Water Queens House.
Well, Jalantha can help, but wants you to bring her a
Tome of Wisdom that can be found at the Lady's Hall.
Head over to the Lady's Hall and pay 500 gold for the
tome. Take the tome back to Jalantha, she will give you
the cure for the curse. If you want you can reclaim the
tome with a fight ). Take the cure to the Blade and
Stars Inn and meet Lothander. Old Lothander is a sneaky
one, he only has half the cure. His buddy Marek over at
the Blushing Mermaid has the other half. Enter the
Mermaid, and talk to the friendly Half Ogre. Now find
Marek, who wont give you the other half, so take it from
his corpse. Finally you have both parts of the cure.
|
User Contributed Tips and
Spoilers
If you have a Tip or Spoiler you'd like to add to this list, just
Email
us
Chapter 3 - The
Bandit Camp. -
Tips posted By Chris Becke
|
Accepting
the offers from the bandit bosses in Larswood &
Peldvale is the only way into the bandit camp if you
didn't find or otherwise stuffed up the interrogation of
Tranzig - the mage staying in Feldpost.
Also: You get a chance to fight Tazok to stay in the
camp. You cannot kill him - as soon as you
"kill" him he calls of the fight - declares
you a good enough fighter to stay in camp, and leaves.
|
Chapter 1 - The
Friendly Arm Inn - Tips posted By Chris Becke |
You missed the Pantaloons mission - talk to the nobleman
on the 2nd floor - take his pantaloons. Give them back
for ~50xp.
There is also an author on the 1st floor - who wants you
to get the girdle of piercing. He will take that from
you for some gold and a book, and either some xp, or a
rep point - I forget - I don't find it worh it giving
the belt back. |
Chapter 1 - Beregost - Tips posted By
Chris Becke
|
In the
east of the town is a house with Mirianne - she takes
the scroll you find on the ogrillions on the map below Beregost, and gives in return a
ring of protection+1 To the east of Field post inn is a house with
Firebead Elvenhair (yes - from Candlekeep). He wants a
copy of the book that Feldpost is selling.
Perdue
lost his short sword to some gnolls on the high hedge
map. The conversation is tricky to get right to start
the mission, and finding the short sword is tricky too,
as I don't usually pick them up anymore.
Some little bastard in the bar right in the middle of Beregost will take Boots
of Stealth from you as many times as you talk to him. This might be worth some
small amount of xp as it is a mission he gave you.
In the friendly arm inn is another grumpy dwarf who
wants you to get his cloak of non-detection (iirc) that
he lost to some xvarts on Cloakwood.
Return
it to him - he lets you keep it, plus you get xp and perhaps a rep point.
|
Chapter 4 -
Cloakwood - Tips posted By Chris Becke
|
Ardeth Sashentar - If you help him - he'll reappear in Baldur's Gate and give you entry to
the Merchants guild.
|
Chapter 1 -
Nashkel - Tips posted By Chris Becke
|
One of the tomb stones on the right hand side belong to
a mage that faked his death. If you click it the mage
will appear and tell you to desist. A repeat will cause
him to re-appear, summon some Phoenix guards, and disappear. The phoenix guards (about
8 are summoned) are easy to kill, worth 100 xp each,
which is a little low considering that whey they die
they explode like a fireball.
|
Other Notes: - Tips posted By Chris Becke
|
The
character that initiates conversation should have good
charisma. Many "prizes" given for
mission completion are dependent on the charisma of the character
that is doing the talking. For instance - saving the guy
just north of the Gnoll stronghold from the polar bear either gets you the Boots
of the North, xor a paltry ~300GP depending on the
charisma of the conversing character (10 I know is too
low for the boots, 17 is high enough).
|
|

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RELEASE
DATES
Updated
10/10/2002 |
ASHERON'S CALL
2 |
Q4/2002 |
ARX FATALIS
|
10/27/02 |
HORIZONS |
06/2002 |
BLACK MOON
CHRONICLES
|
canceled |
POOLS OF
TWILIGHT (DC) |
3/2003 |
EYE OF THE
BEHOLDER 4: XANATHAR'S REVENGE (DC)
|
6/2003 |
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