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Koveras' Ring of Protection: Gives your A.C. a +1 bonus. Location: Sarevok |
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Ring of Animal Friendliness: Range- 40. Target must make a saving throw vs. wands or be charmed for 10 turns.
Location: Cloakwood Forest, 1st screen. |
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Ring of Clumsiness: Stealth- reduced by 50%, Dexterity- reduced by 50%, 75% spell casting failure. Can only be removed with a 'remove curse' spell.
Location: ??? |
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Ring of Energy: Range- 120. Target suffers 2d6 damage (no saving throw).
Location: East of Larswood Forest- Wizards of Thay. |
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Ring of Fire Resistance: Fire resistance increases by 40%.
Location: Catacombs underneath Candlekeep |
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Ring of Folly: Intelligence and Wisdom are set to 3. Infects the wearer with
feeble mind. Can only be removed with a 'remove curse' spell. Location: West of High Hedge and Cloakwood Forest, 2nd screen. |
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Ring of Free Action: The person wearing this ring will not be affected by spells that hold the person immobile such as web or hold person.
Location: The Iron Throne in Baldur's Gate. |
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Ring of Holiness: Grants an extra spell for each level, 1st to 4th. Only usable by Clerics or Druids.
Location: Mulahey in the Nashkel Mines. |
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Ring of Infravision: The wearer gains
Infravision up to 120 feet. Location: Nashkel and the Nashkel Carnival |
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Ring of Invisibility: Wearer becomes invisible until an attack is made. The ring must be taken off and put back on in order to become invisible again.
Location: ??? |
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Ring of Protection +1: Gives your A.C. a +1 bonus
Location: Beregost and Candlekeep (Chapter 6). |
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Ring of Protection +2: Gives your A.C. a +2 bonus
Location: Middle Section of Baldur's Gate, in the North. |
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Ring of Wizardry: Doubles the amount of 1st level spells a mage can memorize. Only usable by Mages.
Location: Friendly Arms Inn, southern border, and the Seven Suns in Baldur's Gate. |