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Hints or Tips. Thanks for all those that sent them in,
They are all excellent!
Tip
By: Zlinky |
I've
heard people have had trouble with Firkragg. This kills
him in 2 ROUNDS!
Say that you wont fight him, and his little mage friend
attacks. Kill him -
he's not too bad. Then get Jaheira (or any cleric) to cast
magic resistance
on him - it actually lowers it from 90ish% to a pathetic
20 odd % - without
making him hostile. Then, cast harm, stand next to dragon
and save. Attack, hopefully hit ( if not LOAD). Then get
anyone who can to MAGIC MISSILE. Result: dragon meat and
46000 experience.
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Tip
By: Aaron Hamm |
When
you enter a battle and see a mage or cleric, the first
thing you should do is try and disrupt their casting. The
most successful way to do this is by pausing the game,
then targeting them with missile weapons or casting an
offensive spell on them (though you should be sure that
they don't have some form of spell turning protection). Occasionally
if
the caster casts a spell with a low delay, like magic
missile, sometimes they'll get that spell off before you
can disrupt them. The trick is hitting them before they
can cast on you, so make sure to use the most out of the
time you have, by enabling the "auto-pause when enemy
is sighted"
option.
Another tactic I found my friends were overlooking was the
use of area effect spells to kill low hit point monsters.
For instance, say about 40 little spiders suddenly popped
out of nowhere to attack you, you keep trying to kill the
little critters, but every time they seem to poison your
party members and because you don't have enough antidotes
or elixirs of health, you have to reload the battle continuously...
well an easy solution to this little conundrum is to cast
a spell like Fireball or Cloudkill in the center of them
(Cloudkill is my personal favorite). Even if all of your
party members get hit for some damage, it's better than
reloading your game twenty times to finish the scene!
The last tactic I found that most of my friends weren't
using was preventative spell selection. Make sure that you
have certain spells memorized at all times, these are cure
poison, cure disease, negative plain protection, chant,
and chaotic commands. These spells are necessities for
fighting certain monsters (Negative Plain Protection is
needed to protect against the level drains of undead for
instance).
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Tip
By: Chris Wight |
A
good tactic when fighting any group with archers is to
purchase the
reflecting shield from the store in Waukeen's Promenade.
Then equip it to your leader (if possible).
When you get into combat, send the wielder of this shield
forward to become the target (you may need to magically
protect this character from spell casters). If the
enemy has many archers they will basically kill themselves
on your shield. Your archers/other missile
weapons/magic can then focus on the other enemies.
I had great fun with my Cavalier taking on many orc
archers this way. He just slowly walks up to the
orcs one by one and is basically impervious to their
arrows. One time I had him just stand there and
eventually the stupid archers killed themselves!!
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Tip
By: Ramlat Savistag |
Dragons are not that
difficult. Here's what I did. Fist I summoned
an elemental and ran him up to the dragon. He
wastes his death spell on the elemental. I then
summon more elemental...as many as possible and then cast
Otiluke's resilient sphere on them.
The dragon is too numb to know he can't touch them or
they touch him so he'll focus all his efforts on the
elementals. Cast Magic Resistance ( not Lower
Resistance ) and the new Magic Resistance will replace
the dragons super magic resistance. Nice Bug there.
Then you can spell and whack away.
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Tip
By: Martin
Robert |
1)
To start the game with all your equipment, simply start a
multiplayer game with one character then import the
others, they will have all their equipment with them...
2) in Nalia's keep, you'll be confronted to some stone,
clay, iron
golems... Forget about your swords and even a mace + 1 or
the flail of nalia father doesn't work... On one of the
statue (the one to the left) there is a magic hammer +1,
+4 against giant kin... Hit them with this weapon, but you
need to have a fairly strong fighter if you want to
succeed... There is some really good items on the
statues...
IMPORTANT: Do not try to get the object and then run or if
you do make sure it will be when you're going out of the
keep and not going to the stairs since usually one golem
follow you in the stairs and the other are waiting for you
when you'll come back.
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Tip
By:
Drew72286@aol.com |
if
you liked Drizzt using 2 sword on Baldurs gate 1 you'll
like how you can
now you just put the weapon but it can be a missile weapon
bow or throwing weapon or two handed but this really kicks
ass so i suggest u make some time of fighter /barbarian /ranger /bounty hunter or anyone that is
like a fight or similar that is the best thing I have
found out on the game so far!
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Tip
By: Jack
Quintana |
Just
a note to those that are trying to create a new character
in BGII.
I found a very mean combo. Half-orc Cleric of
Talos
Normally clerics can physically go up to 18 STR, and 18
Con, but half-orcs can go up to 19 STR and 19 CON.
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Tip
By: Shawn Gumbleton |
So
I'm cleaning out the Domain of the Dragon, and eventually
come across the Adamantine Golem. After trying
several different strategies, I've come up with the
following notes:
Immune to spells.
Immune to any weapon that isn't at least a +2 hand-held
crushing weapon. Only takes the plus damage from the
enchanted weapon, with no strength bonuses. (You whack it
with a +2 mace, it takes 2 damage, if you're lucky).
Seemed to take some sort of fire shield damage from
pounding on my summoned fire elemental.
I had Minsc and Keldorn tank for the party in the narrow
rock passageway (which the golem can't get through,
anyway, and thank Helm for that) while Jaheira and Aerie
back them both up with healing and cure poisons.
Several puttyfied and poisoned fighter sub-classes later
(does that poison breath ever run out?), I gave up and
hasted my sneaky monk, grabbed the stuff in the room, and
high-tailed it outtathere
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Tip By:
Osborne, Jack |
If
you are playing a monk, don't be shy about using the
quivering palm on everything. Get this....I took
down Firkragg,
single-handedly, on the First hit. Yeah, when it
happened, I thought it was a glitch, but nope! The
funny thing is, it was on my first try. So, all
told, DEATH FIST everyone!!
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Tip
By: Androclese |
As
the game progresses you'll run into tougher and tougher
wizards. Make sure you use the miscast magic, spell
breach, and spell thrust on them to break their magical
defenses. THEN you can send in the grounds
troops. I you don't you'll only end up dead.
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Tip
By: Anon |
When
you face opponents, you pause, .. give commands with long
range
attack, best with bows (use magic arrows) or long range
spells, wait
until the attack was made ... when the opponent comes
nearby ... run a
while away, best would be if there is something you could
run around,
... the time comes when the distance between you and the
monster becomes
greater a bit, ... then you start shooting again. ...
It works also with magic opponents because they are as
stupid as cows,
... when they spell and you run away, they follow mostly..
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Tip
By: Clea |
In
Nalia's Keep, here's what I did with the golems -- lure
the "easy"
ones out one by one to another room, where you can
dispatch them with +2 or higher weapons.
I found the last stone golem particularly difficult,
so my trick was to charm him with my golem ring, then head
for the
alcoves -- at which point the Iron Golem did the other
golem in! I
raced out with the stuff, leaving the Iron Golem to bang
his head
against the door -- he's too big to get out.
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Tip
By: Robert Etcheverry |
To
beat the Demons on the Planar Sphere quest easy, you have
to first have a bounty hunter ( like Yoshimo ). After that
you find a demon ( Don't let the demon see you ) you
summon monsters like crazy and set a lot of traps. Send
the monster close to the demon but far enough so the demon
has to walk into your traps. After that, providing that
you set enough, the demon will be slaughtered by the
traps.
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Tip
By:
Nik |
If
you are using Jaheira then make sure you memorize Fire
Elemental when it becomes available. In earlier parts of
the game, this can win whole quests for you, as most
things can't hit it.
It will not turn on you, because it is summoned by a
cleric not a mage. Additionally, you can haste it or give
it chaotic commands (prevents it from turning against
you). Just about the only thing you DON'T want to do is
cast an area effect spell, if you hit your fire elemental
(even with say, a fireball) it will turn on you.
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Tip
By: Febish, Edward |
1)
The blades (my current char) defensive ability has an
excessive exploit with archers/mages allow the bard
with the best ac you can find and highest DEX to attack
the enemy go into defensive spin and he will parry a lot of
attacks coming at him. While he's doing this have the
archers mages unload as much as they can as fast as they
can (magic missiles etc) the enemy will almost always stay
completely focused on the blade. This saves a lot of time
healing and frees some spell slots for those awesome druid
damage over time spells like insect swarm poison etc
2) okay i
know this an established tactic from 'em but with the
insects and poison lines of spell i open a fight with doom
entangle insects poison and stand back with some cheap
sling bullets and whack away this will stop a great deal
of enemies when doom makes them fail there saving throws
great cheap way to half a enemies exp without over burning
with your mage (shes to busy casting breach and chaos)
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Tip
By: Jay
in Minneapolis |
Can't
tell you how IMPORTANT it is to USE protection from
evil/undead spells/items is!! Also summon elementals
is so helpful!!
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Tip
By: Chris Christensen |
If
you have a cleric in your party, the easiest way to obtain
the items in
the golem room, in Nalia's Keep, is to cast the sanctuary
spell. The golems will just sit there, staring blankly at
you while you loot away!!
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Tip
By: Jairami
- Game Sage of Minor Repute |
Taking
a page from Irenicus's lesser golems in the original
dungeon I figured a way to defeat the golem room.
If you force attack one golem at a time, it is not too
difficult to defeat them. Minsc with Sarevok's Sword of
Chaos and my main character (human kensai normally dual
wielding katanas) with the so-far double-headed flail of
ages and a katana +1 in his offhand took care of most of
it without even a haste spell.
One at a time drop all the golems EXCEPT the big beefy
iron golem. Then get everyone back out of the room always
and have a character grab the treasure. With only the Iron
golem to avoid it is not necessary to use haste or an oil
of speed though it helps.
Take the Hammer and the final flail head back downstairs
to the forge and get yourself the completed flail. Now I
grabbed Jaheira's magic shield and put it on Minsc with
the hammer in his main hand. My kensai was back using the
non-proficient flail/mastered katana combo. I had Nalia,
Aerie, Jaheira, and the fighter/cleric memorize healing
spells, barkskin (for my poor armor less kensai), slow
poison spells, and haste.
Then I hasted Minsc with his now -4 AC, could have been
better with protection from evil 10', and sent him in to
draw the Iron golem over to the far corner of the room.
Did I mention the iron golem waited for me like a good
little golem in its room? It had to. It's too darn big to
make it out the door into the hall!
Once the golem was attacking Minsc I went ahead and sent
my main character in to attack and told two healers to
cast cure serious and cure medium on Minsc because even
though he hadn't been hit yet, by the time the healers got
there and finished the spell, he'd need it.
With everyone hasted, they whacked away on the golem and
whenever it'd hit Minsc, two of my three healers would run
up with healing spells and then back up.
The flail would normally do 3 damage and Minsc would do
3-5 per hit. But
remarkably it didn't take too long to take the golem down.
I guess the
programmers didn't really expect us to attack it.
Anyways, the golem only got his poison cloud off once
before he went down. When he did, I just shifted the
battle to the other side of the room and used the slow
poison spells.
Battle over. A little EXP (nothing close to what I thought
it'd be, but then
again, I did get all the EXP for the other golems too).
Anyways, good luck to you, and remember, no battle is
impossible with a little strategy and a little planning.
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Tip
By: Dustin Encelewski |
When
you come up against the Shadow Dragon, be sure you have
the shadow ward stone. Don't talk to him, just cast
"feeble mind" on him. you may have to try a few
times but it works. Then you can it's easy Pickens.
Also, every one has a hard time with the golems in Nalia's
keep... Just
attack them one at a time before you look into the
statues. Make sure to use an enchanted hammer or crushing
weapon (I actually used axes).
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Tip
By: Makoe
& Bone Displacer |
Tip
for killing the Demi-Lich
Ok here is
my strategy to kill the Demi Lich in the Bridge District
after receiving both pieces of the Golden Lich.
Items Required: The Holy Avenger, 14+ traps from Yoshimo
or any other Thief, The Ring of the Ram, a Spell Immunity
spell/scroll, haste.
*Make sure Party AI is turned OFF*
1. Have Yoshimo or any other Thief place 14+ traps right
where the Demi-Lich spawns.
2. Move everyone out of the way except your Mage/Scroll
holder and your Paladin armed with none but the Holy
Avenger or any other +5 weapon.
3. Caste Haste on your Paladin.
4. Release the Lich, make everyone gets back and watch
the fireworks fly. The Lich's 1st form should die from
the traps instantly.
5. Make sure your mage/scroll holder is the closest
person to the Lich, and cast Spell Immunity/Abjuration.
6. At this point, the Demi-Lich should be loose, he will
cast a spell called Demi-Lich Howl, keep clear because
this kills when you are close to him.
7. Get your Spell Immune character close to the Lich,
don't bother attacking him just make sure the Demi-Lich
has you targeted.
8. At this point, use your Ring of the Ram on the
Demi-Lich, this should bring him down to the
"Injured" stage if you are lucky. While your
mage is tanking all of the Demi-Lich's imprisonment
spells, move in with your Paladin and bust his chops with
the Holy Avenger.
If all goes
well, he should be focused on the spell-immune mage while
taking a +5 sword up his ass =] He should die soon after
the Paladin begins his rampage. Good Luck, this may take
a few tries to get right, but it's worth it.
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Tip
By: Franky-Panky |
Chapter
2, Nalia's Quest
Those Golems aren't tough at all if you've got a thief or
a bounty
hunter and about a week to spend camping in de'Arnise. Can
you see where this is leading?
Simply have a trap-setting character populate the room
in front of the inanimate golems with snares. After
placing about 3
dozen little surprises before these inactive automatons,
you're free to
grab the goodies stashed among the statues on the far
wall. This will
awaken the room's guardians, but not to worry - the golems
should step
on so many traps getting to the adventurer that all you
have to do is
watch them die. This was so fun that the developers will
probably set
limits on the number of active traps a character can set
in future
releases, although this gamer hopes not.
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Tip
By: Philip Kremer |
When
you create your starting char you may think it is
important to give
this char a lot of charisma. Because everything will be
much cheaper and
all. BUT THIS IS NOT TRUE!! Give your starting char. a
very low charisma
and spare points for other things. Why? Because very early
in the game
(I can't remember the exact location) you will find a ring
which gives
you 18 charisma ALWAYS! So if you have 4 charisma you gain
14!!
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Tip
By: Michael Havron |
Hint on all Breath weapon
using Creatures:
To avoid the devastating effects of most breath weapon
using creatures use a decoy. Have your fastest
character like a monk or such (hasted helps) run in
circles around the creature until you see something like
Shadow Dragon: breath weapon: your character here. then
move in and attack.
This will at least buy you a few rounds before he can use
it again. This works better when playing solo, like
i do. since you can get a groove going of attacking
then running in circles and attacking again without
worrying about the monster targeting other creatures.
if only they had stuck to the AD&D rules and limited
breath use per day.
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Tip
By: Avar |
BG II tip - Sling of Everard +5
For all those folks troubled by iron & adamantine
golems, and even
Demi-liches, don't overlook this very useful weapon.
The sling of Everard is a +5 (to hit) weapon and requires
no ammunition to use. Most places where you
encounter iron or adamantine golems early in the game
(Nalia's keep, the planar sphere, Firkragg's lair, etc.),
these big baddies are located in a spot they can't move
out of. Although it's not the quickest method, nor
the most honorable, one character armed with this sling
can just take them all down at range without any risk to
you or your party.
This sling is also one of the few weapons that can harm
the dread Demi-lich (and you need every weapon you can get
to defeat him...).
Forget saving up money to save Imoen. That can wait
until AFTER you've
bought this little gem.
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Tip
By: Don Myklebust |
Sneaky Adamantine Golem kills
There's a bow in Trademeet that doesn't need ammo.
The daytime-only
nobleman merchant in the merchant area sells it.
When I ran into the
Adamantine Golem, I had Yoshimo stand off and bang
away at it, 1 and 2 points per hit. Takes a while,
but... <g> A little bonus was that one
of the stone golems came out, but couldn't get past the
AG, allowing the
rest of party to take him down with + arrows, bolts and
rocks as
appropriate. Think about hasting and poison-proofing
a scout just to
draw out both the stoners. Might work.
Haven't tried the bow on the Nalia's keep iron golem yet.
I seem to be
doing things backwards.
Trademeet 's done... traded Jaheira for Cernd because the
Harpers have a contract out on her, and she keeps wanting
to leave. If you sleep
outside, she's gone, a guy runs up with a note telling you
she's turning
herself in and not to follow her. Since I traded
her, I don't know
what's going to happen. For that matter, don't know
what happens if she
leaves voluntarily. I just didn't want to lose all
that expensive stuff
she had on her. ;-)
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Tip
By: Matt Fillebrown |
Here is another way to beat The Big Red Machine.
(How to Beat Firkragg)
If nobody in your party has the HARM Spell, don't cry
uncle just yet.
Before you attack him do the following. Use a BOUNTY
HUNTER to set EVERY TRAP HE HAS by Firkragg, plus cast
glyphs of warding (not to close) by Firkragg.
Next Take anyone with a Bow and set them a distance behind
Firkragg. Summon extra help (elementals or Monster
Summoning) and get them ready. Drink your potions
and cast your defensive spells. Then cast Magic
resistance on Firkragg (good tip from this board.) Then
let er' rip!
As soon as Firkragg becomes an enemy (surrounded by a red
circle) all of the traps will go off at once!!
This totally takes off hit points, next just
send everything you got at him, with your spell caster at
the back throwing lighting bolts (this seemed to have an
effect on him). If he does his Wing attack and sends
everyone flying, that's ok because your guy with the bow
will still attack him, and then draw his fire (no
pun-intended). This will give the rest of your party
time to get back into the fight. I did this and it only
took me 2 tries!
So if you have a low level party do the following.
1) bounty hunter traps
2) defense spells (fire protection)
3) summon elementals
4) CAST MAGIC RESISTANCE ON FIRKRAGG
5)Have one archer behind the dragon.
6) let er' rip!
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Tip
By: Perin |
Here is a very easy way to kill the lich and Demi-lich
First you need the cloak of mirrors. Have your fighter
wear the cloak and
call forth the lich. Go to the far top and left of
the screen. Wait there
for the lich to come after you. You need not worry
about the spells it is
casting because of the cloak. Once it is in the
corner wait until the
protection spells wear off. Then kill it.
As soon as the lich is dead and the script come for the Demi-lich
flee the
room. Rest and re-enter. Have your mage cast
wizard eye. The Demi-lich will try to imprison the
eye. But it can't. Wait a bit then walk behind
the Demi-lich then whack it also.
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Tip
By: Knightmare |
Here's
an interesting one for you. Enemies in BG2 cannot
open doors, so when possible avoid talking to someone
who'll be an enemy after you speak to them and position
half your group behind one door and the other behind
another (obviously in a room with two or more doors.
Send your leader to speak to the enemies.
When they become active enemies, have your leader run and
shut the door behind him. Have the other group
attack your enemies with range weapons until they get
close and then shut the door in their faces. Have
the leader's sub-group open the door and attack with range
weapons. Repeat until stupid non-door-opening
enemies are dead. This can work on enemies when
there's only one door, but you have to be lucky to have
them move away from the door.
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Tip
By: Daemon83 |
Illithids: the cure!
Yes, its true, Mind Flayers were created by Satan and
somehow the BG programmers felt too evil to get rid of
them (similar to level drain and Beholders). This is how
to kill 'em.
1) Scan your area...Wizard Eye, thieves, invisibility.
2) Try to draw some of them out one at a time. Get a range
attacker...shoot 'em...run. The Flayer will follow. Make
sure you have as many remove paralysis spells as possible.
If your 'bait' gets caught get the spell off quick.
Alternatively (I have just thought of this) summon some
creatures use them as bait and cannon fodder for those
spells.
3) OK, they are quite weak... so you can kill them quick.
They are reliant on gimmicks to kill. That is hold,
domination, stun and intelligence drain,
etc...
4) If a character gets INT. drained... get them out of the
killing area
immediately. They will recover after not too long.
However, if they are INT drained then it only takes a
couple more hits from a Flayer to kill em out right.
5) Have patience and quick save after EVERY kill. And
don't be afraid to
rest...it isn't the weaklings method! Remember: fail to
prepare, prepare to fail.
|
Tip
By:
Stephen,
aka "Takito the Monk" |
Nalia Keep Golem & Firkragg Tips
I've read a lot of stuff about killing the golems in
Nalia's keep...
well here's an easy way;
Run in a hasted character, and loot a statue - but ONLY
ONE. Run out... and the golems will chase. Lure them into
an ambush back down a corridor somewhere - they're slow,
so you should be able to keep running away. When they
arrive... mug them! Hit them with everything you have, all
at once... and they'll drop in no time.
Now there's only the Iron Golem left... who actually
happens to be the
easiest of the lot. Simply stand in front of the door...
as far back as you
can get... and start smacking him with Minsc's Sword +3
(which you can get from the sewers). /He can't reach you/!
And like the stupid golem he is... he'll just sit there
while Minsc munches away at his hit points.
Result: Oh, and the same trick works on the Adamantine
Golem in Firkragg's dungeon. Ah yes... Firkragg.
You can kill him easily too.
First you want to cast Magic Resistance on him (yes the
support not the
offensive spell) - with as low level a character as
possible. Then summon a minion or two (some dogs, or a
bear or something) and place it next to
Firkragg. Finally, make him hostile by talking to him...
and have your party LEG IT towards the steps going up.
Hopefully, Firkragg will use his Wing Buffet, Hold Person
and Greater Malison attacks on the summoned creatures
(note that he will only Hold Person a Person... so you
need a horn of Bezerker summoning or the like).
With these powerful attacks gone, he's limited to the
following: Acid Arrow (counter with Shadow Door or
Improved Invisibility), Red Dragon Breath (counter by
having Nalia wear the robes of fire resistance, carry the
ring of fire resistance and her own signet ring - 110%
fire immunity), Charm Person (just need a good save vs.
spells - again, Nalia's your ticket) and physical attacks.
I'm coming to that last one.
Lure him to the steps... wait for him to attack you, and
then run upstairs.
With any luck, he'll follow you - and get stuck behind the
table! Move a
Shadow Door Nalia up to him... and pound away with every
spell you have.
Jaheira's insect spell (the fifth level one) can be very
useful here as
well - just make sure Firkragg can't see her when she
casts it. One trick is to stand Nalia near the dragon and
insect her!
After a while of that... he's history, and you needn't
take a hit point of
damage.
NB: Don't wait too long to kill him. Leave it too long and
he will cast
Heal - not only restoring all his hit points but restoring
his Wing Buffet
and Hold Person attacks - which can be devastating,
especially Wing Buffet.
Finally, a plea. Has
ANYONE managed to handle Kangaxx the
Demi-God? (a secret Lich bad guy in the Docks) Has anyone
even scratched him? His first form's fairly easy to
defeat... but the second is quite formidable. I need help
here....
Email
me!
|
Tip
By: Charles Littleworth |
I have a handy hint on
killing Mind Flayers.
1. (This
strategy is for a room with more than exit/entrance to it)
If there are any enemy NPC's around which are helping the
Mind Flayer(s) then the MF( Mind flayer) will usually cast
Psionic blast on it. You will find that that the mind
flayer will be using its "helper" to do the
dirty work. Send one of your party round the back and keep
him there making sure he/she has got the attention of the
Mind Flayers and there helpers. While this is going on
send the rest of the party round the back and start
hacking when it comes to the last one used a ranged weapon
and lots of ranged offensive on the things that are
killing your NPC. 2. (For
more than 2 Mind Flayers) If you can guess where the Mind
flayer is cast a few animal summoning spells on it and
then cast lots of magic and fire arrows at it. That will
most likely do the trick.
3.
(For one Mind Flayer) Do some more of the animal summoning
and blast with magic. Don't be afraid of casting a few
fireballs at it even if you know your summoned minions
will be affected by it |
Tip
By: Christian |
Here are the answers to the
12 Riddles in the Maze of the Asylum....
(From left
to right I believe)
Secret -
Breath -
Shadows - Fish
-
Sponge -
A Hole -
Stars
Darkness -
candle -
Sarg <- Is this right? -
Fire -
Ice
|
Tip
By: Alexander Meissner |
Lots of Great Tips
1) all those golems in Nalia's keep are easy to kill
(except the iron golem). once in the room don't take
any of the stuff in the statues right away, instead
position your party around one of the golems and force all
your party members to attack. the golems wont care
that your killing another golem, they are only programmed
to protect the items in the statue, however the golem your
attacking will attack you! keep attacking the golems
one by one, while resting in between if needed, magical
weapons of sizeable power are needed for this method also
(+3 swords seem to do the trick. i had a +3 katana
from the compound, a +3 2 handed sword from the sewers and
still beat the iron golem). eventually all the
golems will be dead and you can take the items without
them ganging up on you! you can also do this to the jail keep
golem and the two other golems in the room in the first
chapter for extra experience.
2) Firkragg was not that tough for me. i had Edwin
(you can use any spellcaster) in my party. he cast
disintegrate and it killed him on the first round! (yes
it's lucky but it worked, 1 in a million i guess...) no
fancy attacks, resistance lowering spells or
anything. you still come out with 46000EXP and the
cash he leaves.
3) As for mages, if you know you have to face one, have
the thief in your party hide in shadows and backstab the
mage, then move your party in. problem solved (unless
he/she misses). minor spell trigger works well with
two magic missiles in it. it can devastate mages
that only cast stone skin and mirror image with their
spell triggers. a mage at level 9 can inflict 10-40
damage almost instantly using this method.
4) Assassins are a good investment. you may not
think their benefits are much but assassins make magic
user killing a joy. an assassin using a short bow
with poisoned arrows can disable 2 magic users in one
round (pending successful hits) then for the next 6
seconds or even 24 seconds (if they fail their save) all
spells they try to cast will fail because they take one
point of damage each second that the poison is in their
system.
5) only fighters benefit from constitution scores above
16. in the D&D core rules only fighter classes
will benefit from constitution scores above 16 (which
gives you +2 to HP per level) so if you decide to create
that half-orc cleric remember that having a constitution
score of 19 won't squeeze any more HP out of your
character when he/she levels.
6) if you are an evil alignment and want to increase that
reputation a bit go to a church and donate 1000GP (at
least i think that's how much you have to donate at first)
then 900 then 800 then 700 then 600... and so on. this
will get you at least 7 points back and keep the bounty
hunters off your back, letting you go and kill more people
like Nalia's mother (i hate her soooo much).
i haven't experimented a lot with this method so it may
even be possible to donate smaller amounts and still get
the points while decreasing the amount donated every time.
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Tip
By: "Tage" |
Want a
whole party of Drow? When you go to the Underdark and
talk to the silver dragon she turns everyone in your
party into a Drow. If you want to permanently have a Drow
party then kill everyone in your party and don't
resurrect them until after you leave the Underdark, they
will stay Drow!
You should
only do this after your ready to leave the Underdark
though.
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Tip
By: Arkenian |
Do the Trademeet
quests . . . in total, by the time you leave Trademeet,
you can have gained around 30,000 gold, and 3 reputation
points. And they're not that hard compared to many of the
other similar quests. Also, if you are a druid, the first
of these quests is your stronghold quest.
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Tip
By: Allanon |
Golems in Nalia's keep:
Well I don't know why anyone would have problems with
these easy wimps, Just fight 1 at a time, Make sure your
characters have some +1 or weapon with
some kinda magic or elemental power, and you will drop
them like flies,
cast haste and attack 1, kill it, rest, kill the next,
rest, kill the
next one, save the iron golem for last, place all your
best fighters
around the iron golem, summon any thing you can, even
though they might
not do much damage, the golem might attack them and
not you, Don't
attack yet, cast haste, have nalia still the hammer and
frost axe, press
pause, have nalia identify them with spells, give them to
your best
fighters, un pause and attack away, use your
clerics n druids and such
for healing while your best warriors fight, casting
spells and attack
him in haste all at once will stun him, then he will not
no what to do,
who to attack so it will just stand there holding its
head shaking back
and forth , I killed him in about 15 seconds.
Lich:
Ok in the city gates there is a lich in the inn, there is
a secret door
behind the painting, stand there, wait for it to go pink,
have a thief
drink a potion of master thievery, and open the door, DO
NOT ENTER!!
Have your thief (Nalia) Cast haste on everyone, have
everyone go out
side the inn, have Nalia cast Invisibility on herself,
have her run in
the lich's room, pick lock the chest, take the sword
"Daystar" (+ 4 vs
undead or evil) and have her take the sword to your best
fighter, have
nalia run back in the lich's room un-invisible and wait
for the lich to
start casting a spell but right before he can finish it
run out of the
room, that should of wasted his spell keep doing this
eventually he will
run out of his really good spells, he will then cast
protection from
evil on himself and summon Djinni, Efreeti, or Pit Fiend,
quickly run
out of the inn, after a while his protection from evil
will where off
and his summoned creature will attack him, of course the
lich will kill
it, this should put the lich at injured though, then have
a healer and
your fighter with the daystar sword run in the inn, have
your fighter
lure the lich out of his room and into the inn, and just
have your
fighter attack the Lich doing 12 - 18 points of damage,
have your healer
heal your fighter, in about 5 hits the Lich should be
dead and you will
get... Wand of Lightning, Wand of Cloudkill, Wand of
Fire, Ring of
Invisibility, and some other stuff I think.
Lazy Strategy:
Ok say there is a large group of enemies like 5 mages and
like 10
fighters (just an example) there is an easy way to kill
the all in 4
turns, Have Nadia cast Invisibility on herself, go in the
room, Have
her cast Web on the room (the spider web like spell) and
Entangle on the
room, that way if they have a saving throw vs entangle
the web will get
them, next have her cast Cloud kill on the room, after a
while walk back
in the room to find everything dead and lots of cool
stuff, there is
many ways to use this.
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