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The Ironworks - Neverwinter Nights Area

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  Player Information

Characters



ASSASSIN
Masters of the shadows, Assassins strike fear into the hearts of their enemies just as often as they place their blades there. With skills that conceal their entry, attacks that can kill with a single blow, and spells that remove all trace they were ever there, Assassins could not be much more deadly...unless of course they could wield TWO blades. 3rd Edition D&D allows characters to acquire Two Weapon Fighting, and Neverwinter will let you see it.

BARBARIAN
Raised far from the safety of city life, Barbarians use their brute strength and ferocity to survive where many civilized creatures fear to set foot. Their hulking brawn makes them dangerous enough, but it is their terrifying Barbarian Rage that should make a wise man turn and flee. It was thought that they were lost to the ages, but 3rd Edition D&D has brought the Barbarian back, and Neverwinter has them in all their unwashed glory.

PALADIN
The Paladin has always stood tall against the tide of evil. Until now this may as well have been taken literally, but things are about to change. Every race has a definition of what is right and true, and every race has something worth believing in, worth dying for to protect. 3rd Edition D&D allows any race to become any class, and Neverwinter will take full advantage of the fact. Why let human Paladins have all the fun?


Monsters



OGRE
Ogres are big, ugly, greedy humanoids that live by ambushes, raids and theft. Ill-tempered and nasty, these monsters are often found serving as mercenaries in the ranks of orc tribes, evil clerics, or gnolls. They mingle freely with giants and trolls. Ogres will pose a deadly problem to any adventurer leaving the safety of Neverwinter's walls.

SIRINE
Sirines are beautiful, human-like females, at home in any aquatic environment. Most sirines are anti-social, attacking any adventurer that stumbles too close to their territory. A few sirines are hungry for social interaction, and try to lure male humans or demi-humans to join them for a time. Adventurers from Neverwinter are warned not to succumb to the wiles of the sirine, as they are usually never seen again.

TROLL
Trolls are horrid carnivores that can be found in any climate. Most creatures avoid these beasts, since trolls know no fear and attack unceasingly when hungry. Trolls' most powerful ability is that of regeneration; an ability that allows them to quickly heal almost any wound within minutes of being harmed. Adventurers are warned that trolls often migrate from the Troll moors to the more hospitable climate surrounding Neverwinter.

 

MORE TO COME


 



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RELEASE DATES
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ASHERON'S CALL 2 Q4/2002
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10/27/02

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06/2002

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