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NEVERWINTER NIGHTS GOES
GOLD
Source: Brad Grier
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Bioware
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Tuesday, June
11th 2002
BioWare's Dungeons &
Dragons Masterpiece Is Complete
Edmonton, Alberta, Canada - June 11, 2002 - Infogrames, Inc.
(Nasdaq: IFGM), a leading global publisher of interactive
entertainment software, today announced that the long awaited and
highly anticipated epic, Neverwinter Nights, has completed
development and will ship to retail stores under the Company's
Atari label before the end of June.
The most complete software adaptation of the classic pen-and-paper
Dungeons & Dragons® role-playing game ever, Neverwinter Nights is
the latest game from BioWare Corp., creators of the 4 million
selling Baldur's Gate series. "Finally, PC gamers the world over
can breathe - their dream computer game is complete and only days
away from their PCs," said Jean-Philippe Agati, senior vice
president and general manager of Infogrames' Los Angeles studio.
"Neverwinter Nights has lived up to all of its promises - engaging
and exciting single player campaign, a groundbreaking multiplayer
component, never-before-seen user editing abilities and, for the
first time ever, a true translation of the D&D® 'Dungeon Master'
to electronic entertainment."
Neverwinter Nights redefines the electronic role-playing game
genre using the fully-3D BioWare Aurora Engine and the Third
Edition of the Dungeons & Dragons (D&D) core rulebook, published
by Wizards of the Coast, Inc. The game contains an amazing 60-100
hour single player campaign that is also
playable in multiplayer mode. More than just a game, Neverwinter
Nights breaks new ground as the first complete role-playing system
for the computer platform, allowing its players to step into the
shoes of the Dungeon Master to tell their own stories and create
their own adventures in the spirit of the exciting pen and paper
original.
"We're very proud of the hard work every member of our development
team has put into Neverwinter Nights over the last five years,"
said Greg Zeschuk, Joint CEO of BioWare Corp. and Co-Executive
Producer of Neverwinter Nights.
"When we started developing Neverwinter Nights, we realized that
technology would reach the point where we could actually have a
3rd Edition Dungeons & Dragons computer game that brought the best
social elements of traditional kitchen-table pen-and-paper
role-playing to people all over the world through their computer
and the Internet. We're very fortunate to be able to do this."
"Neverwinter Nights was designed to be everything anybody could
ever want in a D&DT role-playing game," said Ray Muzyka, Joint CEO
of BioWare Corp and Co-Executive Producer of Neverwinter Nights.
"The development team - a
group of exceptionally creative, smart people - has done an
amazing job: Neverwinter Nights has an incredibly engaging 60-100
hour official campaign, playable in either single-player or in
multiplayer mode. Everything in the campaign has been built with
the same BioWare Aurora Neverwinter Toolset that is also bundled
with the game. We've enabled gamers to join their friends online
and play through adventure modules created by fans and Neverwinter
Nights community members, together with a dungeon master if they
so choose!
The game looks amazing - the BioWare Aurora Engine is capable of
some amazing graphical effects. Overall, we just can't wait to
see what the Neverwinter Nights community comes up with when
they've got the game and its powerful tools in their hands!"
The PC version of Neverwinter Nights will ship to retailers before
the end of June. Linux gamers can anticipate the online release
of the Neverwinter Nights server at launch and the client program
shortly afterward. Linux gamers will still need the Windows
version of the game to register at the
Neverwinter Nights community site (http://neverwinternights.com)
and to import essential game resources into their Linux server and
game.
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