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An In-house Game captures the golden age of RPG's.
Visit
their Website
and
download the DOS Beta demo!
Its been in the works for 5
years now, and its really shaping up! One guy named
Cleveland Mark Blakemore is making this game, no official
company, or publisher, this game will be Shareware! Now
some things in the Shareware version will be limited, but purchasing
the full version will unlock all the features!
Grimoire
is a turn-based, 3D, first person perspective Roleplaying adventure in 800x600 256 Color SVGA.
The 3D is pixel perfect and smooth scrolling with zero distortion
handcrafted graphics. |
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There is not a rendered image
present anywhere in the game, nor has any artist used rendering
tools in the production of the graphics.
The style of play is very similar to
that of CRPG'S during the golden age of computer Roleplaying
before 1992 like Eye of the Beholder, Bane of the Cosmic Forge,
Crusaders of the Dark Savant, Might & Magic, The Bard's Tale and
other classic games.
The
emphasis in the game is on the story, exploration,
discovery, character advancement, puzzle solving,
strategic phased combat, treasure hunting, inventory
management and interaction with the non-player characters
encountered during play.
Grimoire will only
require the following system requirements:
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386SX
Motherboard or better (Pentium 90 or better recommended)
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DOS
/ Win 95 / NT / OS-2 / Macintosh PowerPC, 8 megs minimum, 16
megs recommended
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VESA
Compatible Video Card
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Sound
Card
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Microsoft
Mouse
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30
megs Hard Drive Space
Some
computers may require Sci-Tech's Disk Doctor or the UniVBE drivers
to assure VESA compatibility. A chipset specific mode will be
available but it may not run on all cards out there. The default
is VESA support, but the user will be able to configure it to run
on direct video calls to the video card BIOS if his chipset is
supported. This can result in speed and performance similar to
Direct X or X-mode. Grimoire in chipset specific mode can attain
frame rates of 24 fps on a 486. Pretty good for a pixel perfect
SVGA game.
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