The Game Engine will sport 3D acceleration for
enhanced graphics & performance (not required),
and a very simple, yet brilliant on-screen command
structure, much like the older games such as Wizardry and
Eye of the Beholder. But with more stats, and an even more
detailed character depiction.
The Land you will cover is unlike any seen in a CRPG, the
hills, the forests, and dragons that actually FLY and
attack you, not just sitting in front of you.. VERY nice!
The
Story
Wizards &
Warriors will place in an original high-fantasy world called Gael
Serran, where a long-dead pharaoh has suddenly returned to life -
and he is preparing to twist the land into his own, corrupt
design. Your band of six
inexperienced adventurers happens to be fated to rid the
land of the all-powerful threat.
Of course, conventional methods are no match for the evil
pharaoh Cet Ude D'ua Khan - only a magic weapon, the Mavin
Sword, can defeat him. The Mavin Sword was forged of two
enchanted metals, two diametrically opposing elements of
good and evil - and this delicately balanced spell can
rupture the Pharaoh's own magic bindings. Not
surprisingly, the Mavin Sword is nowhere to be
found. Your adventurers will have to travel far and wide
to find it, and once they do, they will have to face the
additional challenge of fighting the Pharaoh
himself. Fortunately, your stalwart band will likely gain
a great deal of valuable combat experience in actually
finding the weapon, which may in turn let the heroes
survive their encounter with the pharaoh. At any rate, it
will be a very long journey to victory: D.W. Bradley
claims Wizards & Warriors will offer over 200
hours of Gameplay, which seems like ample time
indeed for your six neophytes to train themselves to be
master swordsmen and magic users.
Will
there be NPC interaction?
Oh
yes, and so much that it'll feel like you're in a huge
world full of life, unlike most RPG's that seem slightly
'dead-like' when it comes to speaking with people, You
either have 1 or 2 scripted events or many 'drones' that
say the same thing. In Wizards & Warriors, there are
endless NPC's to speak with, interact with, and even to
join your party. (Over 120 of them!) You'll create 4 characters at start-up,
then you can add 2 NPC's along the way through the game!
You'll also be able to sail on Ships, use rafts, also, one that hasn't
been used in a CRPG for a LONG time; Riding horses!
Character
Building
You can have dozens of different professions, and there
are even 10 different clans, the Races will be very
radical, with characters that can be Elephants, Tigers,
Rats and even stranger denizens!
Detailed character creation options, including:
11 different
character clans |
15 character
roles |
8 attributes, 4
Physical / 4 Mental |
Over 25 skills |
Over 50 special
character traits |
100 spells from 6
different books of magic |
Dozens of
character portraits |
Hundreds of
costume pieces to mix and match |
Some of the Higher level professions will include:
Tricksters, Warlocks and you can even specialize in many,
such as a Samurai or Ninja's!
What
about Monsters?
There
will be many old favorites in the Monster line-up, and as
many as 75 unique monsters with an estimated 300 total
(including NPC's and monster variations)!!
This is very good news, and the monsters AI is supposed to
be very good, and even.. sneaky at times!!
Other
Game Stuff
As with all RPG's, there will be a great Automap, and
Quest log recordings along with editing, allowing you to
add to it..
You will also find that items of the same kind will be
stackable, something Diablo needed to do big time...
Spells
and Combat
One of the major things that Wizards & warriors will
offer six different schools of spells: sun, moon, stone,
spirit, vine, and fiend. Combat will be either adaptive
time phasing, real time or turn based play, where you can pause the battle, and
choose your attack options. (Almost exactly like Baldurs
Gate). Which is great, its the best of both worlds!
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