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Baldur's Gate
II - Bigger, Better, Bolder!
By: Dan
Huling |
May
12,
2000
Baldur's Gate II: The Shadows of Amn takes place shortly after the
last Baldur's Gate ended, and will use the Infinity engine like
Baldurs Gate, now that's where the similarity ends: The Infinity
engine has been nearly completely redesigned, adding great 3D Acceleration,
new larger character/monster animations and more! It will also
feature tons of great NEW features and improvements over the
previous game.
Many of the improvements won't been seen, as they are technical
(Engine wise -- Speed tweaks, more sprites on the screen at one |
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Roleplaying
BioWare
Black Isle Studios
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Windows
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time, etc) Baldur's Gate II will have
a cleaner, simpler interface.
The game will
now make use of 3D acceleration, but only in a few areas, such as
spells, (which are totally awesome looking), colored lighting,
special effects and the fog of war..
While the Characters are still 2D sprites, Bioware has tweaked the
animations as well, the characters now have a much smoother look
and feel, and allowing HUGE new characters (this feature is also
in Icewind Dale).
The Games engine now allows resolution increases, the default
resolution is 800x600, and it'll even go higher they have stated!!
(Diablo II take notice!!)
While your characters won't be able to run, their walking
speed will be about 30% faster than before, and the collision
detection / path finding has been refined even more (That was a
major part of Baldurs Gate that got on my nerves, but TotSC did
correct it a bit)
The #1 thing
everyone wants is higher levels, and you'll get it! You will be
able to import your characters from Baldurs Gate or even create a
new one, you'll start out either way with 7th or 8th levels for
your characters. We don't know if certain weapons or items will be
removed from your characters inventory when you import, such as
Drizzt's Weapons and Armor.. <g>
Baldur's Gate II
will have a much larger and longer story which is another thing
people have asked for, and now there will be lots of optional
side-quests that you can take on, and even some of the quests will
be class-specific! (Another cool feature).
Monks will be a
new class in Baldurs Gate II, yet they aren't a
standard second-edition Dungeons & Dragons character class,
but Baldur's Gate II will include them anyway. In fact, the game
will include expansion rules for all of the base D&D character
classes. That is, you needn't simply be a plain old fighter: You
could be a berserker or a wizard-slayer. Paladins can be cavaliers
or inquisitors, while thieves can opt to be assassins or
swashbucklers. Magic-users will still be able to prescribe to
specialty schools as in the first Baldur's Gate.
Higher resolutions & supports 3D accelerator card for
enhanced special effects for
spells, lighting, and the fog of war. |
Still uses 2D
sprites and pre-rendered background scenery. |
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