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Spells in
Darkstone
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Absorbs the enemies vital
energy during combat. The player can pick up life points using
this.
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The Antidote Spell is used to
heal characters who have been poisoned.
You will be using this A LOT
after Level 17, so have that Mana ready!
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Increases the character's
Armor class, Speed of attack and chance of Gaining a hit
during a certain period of time. You can also win life points.
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Plunges an enemy into total
confusion, making him go and attack his comrades.
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Helps detect magic objects
such as magical Weapons, Scrolls, and
TRAPS, which are then highlighted in blue.
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Causes panic amidst the enemy
lines - This is the Coolest LOOKING
Spell. You gotta see it.. Its not a real 'good' spell, but its
okay.
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The Fireball Spell launches a
Single Ball of fire. - Its a great way to waste monsters fast.
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This Spell is much like the
Fireball Spell, but it Launches huge flames at enemy targets
in a stream instead of a 'ball' of fire.
THIS spell is very good!
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Its Simple, This Spell
provides your character with food.
This spell will eat your Mana up the most :-)
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Causes target to temporarily
forget spells for monsters and erases the enemy players'
pre-selected spells. - I personally didn't use this spell
once. Its going to be RARE
to get one monster alone to cast this on, and by the time you
cast it, you might have wasted the Mana you needed to cast
Fireball or something ;-)
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Allows you to move faster. -
I don't know about you, but I feel this spell is a waste, when
you cast it, you move WAY to
fast to even know where you are going.. It might be good to
outrun people though.
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This Spell provides healing -
This is another spell you'll use the most (At first), then
you'll find tons of
Healing Potions below Level 14.
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Unlike MOST Games, this
Invisibility spell WORKS,
and makes a character invisible to everyone, but..... you may
be given away by your footsteps.
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Invokes a fire golem (A-la
Diablo) which Attacks your enemies - When you have this spell
at level 1 (Spell Wise), this lasts 10 seconds, and is a
BIG waste unless you have the Mana to spare, and you
REALLY need the added
firepower (pun?).
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Creates a luminous aura
around your character. Its power depends on your character's
experience level. - Another Spell you might use a lot, but I
pretty much stuck with Night vision because its much better,
and if you don't have Night vision yet, turn your monitor
brightness up :-) (It DOES work).
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Magic Bomb is similar to a
mine and explodes on contact with the opponent or when a
certain period of time has elapsed. It can be used to
booby-trap chests. This is a kinda cool spell, I used it a few
times when I wanted to nuke some monsters chasing me - Its
good to use it in a doorway.
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Creates a door that allows
your character to go back and forward between the dungeon and
town. - This spell is going to be used once per Dungeon Level
or so - Why? - Because every 1-2 Levels you go down and gain
more exp., the people in town offer more
powerful items! So Remember to go back to
town every other level or so.
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Launches a Magic Projectile
that will do good damage to very low level monsters - You will
rely on this spell starting off in Darkstone..
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Turns the enemy target into a
chicken. - It may sound funny, but if you see a 20 foot
monster coming at you, use it! Just don't get pecked to death.
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Allows you to see the enemy
better in dark areas. Allows you to see all living creatures
on the map as red dots, even if not in view (i.e. behind a
door) - This was my favorite spell to use as a replacement to
the light spell. USE IT,
you'll thank me.
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Produces a green cloud which
poisons anyone who approaches it.
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Rebounds any spells cast or
projectiles thrown at you onto your aggressor.- This spell
works real good if a lot of Magic Users are launching spells
at you at once.
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Allows you to revive your
character from the great beyond. You cannot raise anything
besides this.
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Slows down your enemy
target's speed of movement and combat. - A Useless Spell IMHO,
I never used this spell but once.
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This spell will throws great
sparks (Looks light a lightning ball) at a target. - You will
usually get this after Magic Missile.. USE this one a lot,
you'll need it from levels 5-12.
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Turns the target creature to
stone. - Once you use this on a Monster, get up to it and
attack him/her QUICK, the
spell's effect lasts only seconds.
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Pushes back any enemy at
close range to the thrower. Any enemy touching a wall gets
damage points against him. - Neat looking spell, but kinda
pointless.
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A Great Spell, this one can
be used to open chests, pick up objects, pull levers and
disarm traps from a distance.
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Allows your character to move
instantly to anywhere he chooses. Note that some places are
not accessible via teleportation.
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Throws lightning bolts at the
enemy - Why this wasn't called Lightning Bolt, I don't know
<g>, Maybe TSR would have sued! - Its a good spell for killing
most monsters that are effected by this type of spell
(Lightning).
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Creates a wall of fire (A-la
Diablo) Its a cool spell, it will keep those enemies at bay,
or give them a 4th Degree burn!
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Creates
a powerful shield that will repel any attacker, and removing hit points
from the attacker as well. - If you know anything
more about this spell, please
Email me.
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