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"Mana Trick" |
By: Warhammer |
Recasting buff spells increases
their duration.
So when you come upon a Mana Shrine take the time to cast Armor
and buffering spells,... to a duration of 1000+ secs.
For the same reason Mana chant works wonders with Life Shrines
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"7 Healing
Hands" |
By: Mike Q |
Not sure how useful a tip this is
yet (I'm only ¼ way through the game trying it), but in an attempt
to build a really strong character, I created a party of 8, with
my one main character and 7 characters all just using healing
hands. The 8 character party makes all the monsters have more
health, helping you build experience faster and with only the main
character doing the fighting, he can keep all that experience for
himself.
I've been trying to increase each of the four skills at the same
time (so I switch skills every time I level up) and my character
seems to be a step or two ahead of the monsters I've been facing
(I usually need only one or two hits to kill anything).
With so many people healing, there's pretty much no way I can
die. If you wanted to specialize your fighting skill, you could
advance in that much faster than the way I'm doing it, but I
wanted to see how powerful I could get in all four skills at once.
Another tip that's probably known by everyone at this point, is
that creatures you summon earn experience in whatever magic you're
using to summon them. This has proved pretty useful to me so far
in the game when I've gotten to a spot with a ton of monsters.
You can just toss a summoned creature into the room and let him
attack until he's dead, and then summon him again. He earns the
experience for you, and you don't die.
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"Nature Magic
Trick" |
By:
Lord Shield |
Stationary attacking monsters
(such as Mine Worms):
Run in front of them, get damaged, run back, heal
Carry on until you're bored gaining Nature Magic Levels
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