Reviews of Icewind Dale
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Q:
What is Icewind Dale?
A: Icewind
Dale is a single, or multiplayer, role-playing game set in Wizard
of the Coast's granddaddy of all fantasy game worlds, the Forgotten
Realms. Icewind Dale focuses more on classic dungeon adventuring
than on an overland quest. The focus in Icewind Dale is on the
party rather than a sole hero.
Q: Who is
developing/publishing Icewind Dale?
A: Icewind
Dale is being developed and published by Black Isle Studios, a
division of Interplay Entertainment Corp. The Icewind Dale team
consists of the core team from Black Isle Studios' award winning
Fallout 2 role-playing game and members from the RPG of the Year
1999, Planescape:Torment, team.
Q: What engine
is Icewind Dale using?
A: We're using
a modified form of the BioWare Infinity Engine, the same game
engine that was used to create
Baldur's
Gate and
Planescape:
Torment.
Q: What rules
system is Icewind Dale using?
A: We'll be
using AD&D Second Edition rules, the same system used in
Baldur's Gate. Q: Where is
Icewind Dale set, exactly?
A: Icewind Dale
is set in, well, Icewind Dale, the setting for the popular Icewind
Dale trilogy of books, written by Robert Salvatore, and published
by Wizards of the Coast.
Q: How many new
areas will we have to explore?
A: Right now
there are more than ten new, major, areas as well as several
smaller locations to explore. We're currently working on over
fifty dungeon levels and that number is likely to increase, as we
get deeper into production.
Q: What are they
like?
A: We've come
up with a diverse set of environments for you to explore. We have
ice-filled mountain passes that lead to steamy geothermal cave
systems, to haunted Elven ruins, to tunnels carved through the
heart of a living glacier-and that's only a small part of what
you'll get to explore. Q: How many new
NPCs can we get?
A: You'll
be creating your entire, six-person, party at the beginning of the
game, or you may choose to use one of the parties we've created
for you. So you won't have any NPCs in your party. However, there
are a large number of important NPCs that you'll encounter, some
of which may accompany you for a brief time.
Q: Will we be
able to use our characters or NPCs from Baldur's Gate? A: No, you'll
be creating a new party of six characters with which to explore
Icewind Dale. Q: Are any of
the characters from the Icewind Dale series of books (i.e. Drizzt,
Wulfgar, Artemis, etc.) going to be in the game?
A: At this
time we have no plans to include any of the more famous denizens
of Icewind Dale in any pivotal roles. We want you to have a clear
slate to create your own tales of heroism. However, it's possible
that some of your favorite heroes, or foes, may show up in a cameo
role. Oh yeah, you definitely will not be able to play, or slay,
Drizzt. ;) Q: Are the races
and classes the same, or can I play new ones?
A: There
are no new races or classes but we're including new, higher level,
skills, spells, and abilities for all of the classes.
Q: Can I play a
Drow?
A: No, you
won't be able to play a Drow. We will not be providing a platform
for you to exercise your Dark Elf fantasies. ;)
Q: Are there
going to be new magic items?
A: Yes, a
boatload of them. Many of the magic items that the player can find
in Icewind Dale are ones that are familiar from the Forgotten
Realms. Others are new, unique, items that may surprise the
player. There may even be a few artifacts hidden away in Icewind
Dale. Q: Are there
going to be new spells?
A: Yes
there are going to be quite a few new spells as well as some
exciting changes in the way the spells appear onscreen. One of the
big changes that you'll notice are the addition of quite a few
higher level spells, including a few ninth level ones! Some
horrific new spells are only useable by your enemies.
Q: Are there
going to be new monsters?
A: We have
a horde of new monsters for you to match brawn and wits against.
Something that you'll notice right off the bat is the size
difference between your party members and some of the larger,
fiercer, monsters. We made sure that all of the critters that
you'll encounter are the right, Monstrous Manual, size compared to
your characters. That means that when you encounter a Cyclops, a
Rhino Beetle, or a Frost Giant-these monsters are BIG. Overall
we're adding about over fifty new monsters.
Q: Will there be
scimitars, whips, flamberges, and/or machine-guns in the game?
A: The
weapons available to your party will be similar to the weapons
found in Baldur's Gate. No assault rifles ;), however we are
adding a lot of unique magical weapons that you haven't seen
before. Q: Will damage
vs. large creatures be implemented for weapons?
A: At this
time, we're still uncertain due to time constraints. We've been
working on getting this implemented, and hope we can get this in
before shipping time. Q:
Fundamentally, are there going to be any differences between
Icewind Dale and Baldur's Gate/Tales of the Sword Coast?
A: There are a
huge number of small changes to make the game-engine even more
exciting and responsive to the player. But on a story level,
Icewind Dale is going to focus much more on dungeon exploration,
in the classic sense-similar to the classic Against the Giants and
Tomb of Horrors modules-rather than overland exploration.
Q: Can we play
specialty priests?
A: No. General purpose
Clerics make more sense for Icewind Dale in that they're better
suited to the role of a general-purpose warrior, healer, and
undead blaster. Q: Is poison
going to be in the game?
A: We have
no plans to include an aging glam-rock band of dubious talent (ok,
we'll try for a cameo ;). Seriously though, player characters
won't have access to poison but some monsters that you'll meet are
naturally poisonous. There may be some magic items that have
poison-like effects as well.
Q: Are there
going to be new graphics for the spell effects and/or portraits
and/or paper dolls?
A: We're
working on new graphics for most of the spell effects and you'll
have new character portraits to select from. There's a huge amount
of new artwork going into Icewind Dale-new art for every part of
the game is much more the rule than an exception.
Q: When will
Icewind Dale be released?
A: We're
working towards a first half of 2000 release date. As we get
closer to completion, we'll have a more specific date.
Q: Will there be
Dragons in Icewind Dale?
A: No,
Dragons will not make an appearance in Icewind Dale. We made a
decision early on that if we couldn't do it "right" we
wouldn't do it at all. We tried very hard to come up with a way to
do Dragons in all their glory, but were unable to do so without
major engine modifications. So rather than trying to do a poor
implementation of Dragons, we decided it would be best to not do
it at all. Q: Will Icewind
Dale support 3D hardware?
A: Yes and
no. The game will definitely be in 2D using the same kind of top
down view as Baldur's Gate did. However we are exploring the
possibility of taking advantage of hardware acceleration in most
newer 3D video cards. If we do this, it will be done using the
BioWare OpenGL implementation. This does not mean the game will
suddenly become 3D. It also does not mean that we're planning on
dropping support for older 2D video cards. It just means the game
will run a bit faster on machines that have OpenGL hardware
support. Q: What
resolution will Icewind Dale run in?
A: Icewind
Dale will be staying with the 640x480 resolution used in Baldur's
Gate. Q: What are the
system requirements for Icewind Dale?
A: We are
working very hard to make the system requirements as close to
Baldur's Gate as possible. They may be slightly higher, but not
very much. Q: Will we be
able to run in Icewind Dale?
A: No. We
have not added a run command. However, we have increased the
walking speed of the game to compensate for it.
Q: What time
frame does the game take place?
A: Our game
takes place in the year 1281, the Year of the Cold Soul. This is
before the Time of Troubles.
Q: Will we have
any historical characters like Drizzt or Wulfgar to meet in the
game?
A: No, our
game takes place about 16 years prior to the first recorded
mention of Drizzt and about 80 years before Wulfgar is even born.
Q: Will there be
any new races, classes, or dual/multi class combinations?
A: No, we
are not changing any of the classes or races at all for Icewind
Dale. Q: Will Rangers
get dual wield?
A: Time
constraints aren't allowing us to get this implemented in a way
we'd like. To make up for this, rangers get an extra attack per
round with weapons that they should have been able to use dual
wielding. Q: How big will
the game be, and how many CD's will it come on?
A: The game
will be smaller than Baldur's Gate in terms of data. However, we
have not yet calculated how many CD's the final game will be on.
Q: Will there be
a demo of Icewind Dale prior to it being released?
A: Probably
not. We're very busy finishing the game and trying to fit a demo
in would only delay that process. After the game ships, we may put
one together, but this is still being discussed.
Q: Is there an
experience cap, and if so, what is it?
A: Tentatively, we're
allowing up to 1,801,000 experience points. This will let your
characters get to approximately 14th-16th level.
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