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Item
Lists - Part Two |
Item
Locations are grouped by Area
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Location |
The
Goblin Trainer has Item. (See
Map 2) |
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Jester's Bag of Holding
A bag of holding is an ordinary bag that has been enchanted so that the interior of the bag opens on a nondimensional space. This nondimensional space is
considerably larger than interior of the bag and allows the user to store and retrieve objects without becoming encumbered. Bags such as these are rare and are especially useful for adventurers for obvious reasons. Unfortunately, the magic on this bag is failing and any attempt to put an item into the bag fails. However, violently shaking the bag seems to cause various items to fall out of it.
STATISTICS:
When used a random object will appear in inventory.
Bag may only be used once per day.
Must have an empty inventory slot to be used.
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Location |
Check the following
Map (See
Map 2) |
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Misery's Herald
-Flail +3 | +4
This flail was consecrated by priests of the great orc god Grummsh for use against the various elven and dwarven foes that his armies fought against. It was held by the high priest of the Bone Legion until he fell while leading his people against the elven forces at the Hand of the Seldarine. The flail is simple in design. The shaft is crafted to resemble an elven femur, wrapped in tanned elf skin. A stout chain connects the shaft to a spiked ball. The entire creation is forged out of meteoric iron. It is a testament to the potential of orcish craftsmanship.
STATISTICS:
Damage: 1D6 +4, +5 vs. Elves
THAC0: +3, +4 vs. Elves
Damage type: Crushing
Special: Causes Horror on 10% of all hits, Cold Iron
Weight: 13
Speed Factor: 5
Proficiency Type: Flails
Type: 1-handed
Not Usable By:
Druid
Mage
Thief
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Location |
Severed
Hand Level 3 (See
Map 3) |
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Berduskan Black Brew
This dark drink was named after the merchants from Berdusk, who concocted this brew. Berduskan merchants were always in a hurry to complete their various deals and felt hampered by the effects of fatigue and the need to sleep. Upon drinking this brew, the effects of fatigue and weariness disappear, letting the drinker continue with whatever he was doing.
STATISTICS:
Removes fatigue as if user has had a full nights sleep.
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Location |
Severed
Hand Level 3 (See
Map 3)
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Potion of Mind Focusing
This potion will imbue the drinker with the ability to focus the mind unerringly towards any task that needs to be performed.
STATISTICS:
Intelligence: +3 bonus
Dexterity: +3 bonus
Duration: 12 hours
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Location |
Severed
Hand Level 3 (See
Map 6) |
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Diary of Evayne
...so it has come to this. The orc and goblin forces grow stronger with each victory. Where they attained the weapons of the alliance is still a mystery, but I believe in my heart that it was not through the dwarves. We have succeeded in stifling their advances but it wont hold for long. We have taken severe casualties and our forces are dwindling rapidly.
Negotiations are over with our former friends. We are now in open conflict with them. As much as I love my father, I blame him for this. Ever since we found the weapons in the horde's possession, father has been completely irrational. Any discussions had with our former friends ended in bitter accusations and resentment. He adamantly believes that the dwarves betrayed us and listens to nothing they have to say in their defense.
Am I the only one who sees that both sides are going to die horribly if this continues? Father does not see reason in putting aside hostilities with the dwarves so that we may unite against our common enemy. I spoke to him of going Dorn's Deep to approach our old friends. He lashed out at me in anger and sent me out of the astrolabe.
I now make preparations to leave home and ride to Dorn's Deep myself. I know in my heart what must be done and this is the only way. Perhaps I have more of my father's stubbornness than I thought.
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Location |
Severed
Hand Level 3 (See
Map 6c) |
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Piece of broken machinery
This seems to be a broken piece of some elaborate machine.
STATISTICS:
Weight: 25
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Location |
Severed
Hand Level 3 (See
Map 6d) |
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Ring of Sanctuary
Created during the golden age between the elves of the Seldarine Hand and the dwarves of Dorn's Deep, it was given to those clerics that were sent into battle against the orc and goblin hordes. Its power provided sanctuary to the cleric while he was calling forth the power of his faith.
STATISTICS:
Special: Casts the Priest spell, Sanctuary x 5
Usable by:
Cleric
Druid
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Location |
Severed
Hand Level 3 (See
Map 6d) |
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Potion
of Potion of Regeneration
This is a powerful elixir that imbues the drinker with the regeneration ability similar to that of a troll, wounds literally closing over and healing as you watch. The effect, which lasts for 3 turns, is to regenerate 2 hit points per round.
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Location |
Severed
Hand Level 3 (See
Map 6d) |
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Symbol of Sehanine Moonbow
This magical symbol of the elven goddess, Sehanine Moonbow was given to those elves of the Hand of the Seldarine who explored various nearby areas. The wearer has the limited ability to cast divine magic, traps, and discern the alignment of anyone or anything in the area.
STATISTICS:
5 charges of Find Traps
5 charges of Know Alignment
Not Usable By:
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Location |
Severed
Hand Level 3 (See
Map 7a) |
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Piece of broken machinery
This seems to be a broken piece of some elaborate machine.
STATISTICS:
Weight: 25
|
Location |
Severed
Hand Level 3 (See
Map 7b) |
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Arrows
of the Hand
Made during the golden age between the elves of the Seldarine's Hand and the dwarves of Dorn's Deep. Any expert fletcher will find these to be some of the finest arrows ever made. They are weighted and balanced perfectly and can pierce through the strongest armor.
STATISTICS:
Damage: 1D6 +2
THAC0: +2
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not Usable By:
Cleric
Mage
Druid
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Location |
Severed
Hand (See
Map 7g) |
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Hippogriff Rides of the Hand
Stationed atop Sheverash Tower are the proud hippogriffs of the Seldarine's Hand. Along with their riders, these mounts serve primarily as scouts but are sometimes used for missions requiring the utmost of speed.
Both rider and mount are trained rigorously to work as a team. Upon hatching, hippogriffs are domesticated to be used as mounts. They are trained in what to eat, various combat routines involving aerial and ground attacks, and to respond to the commands of its rider. The riders are educated in the ways of grooming and caring for its mount, how to work effectively with his hippogriff, and also in the ways of aerial and ground combat.
As a unit, they have proven excellent aerial support in our ground battles and are a proud symbol of the Seldarine.
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Location |
Second
map in Dorn's Deep (See
Map Dorn2) |
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Mithril Field Plate Armor +2
Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail.
STATISTICS:
Armor Class: 0
Weight: 70
Not Usable By:
Bard
Druid
Mage
Thief
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Location |
Second
map in Dorn's Deep (See
Map Dorn2) |
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Bolt of Lightning
This bolt seems to crackle with energy as it is held in the hand. When shot from the crossbow, it seems to leap towards its target leaving behind an
electrical sulfuric smell. As it hits there is a crackle as the energy stored is released into the targets wound.
STATISTICS:
Damage: 1D8
Damage type: Missile (piercing)
Special: 4D4 electrical damage (save vs. breath for half)
Weight: 0
Launcher: Crossbow
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Location |
Second
map in Dorn's Deep (See
Map Dorn2) |
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Bolt of Biting
The bolt of biting was designed as a deadly compliment to the crossbow. With the barbed tip coated in a nasty poison that will infiltrate the bloodstream of its victims causing agony and often times, death.
STATISTICS:
Damage: 1D8
Damage type: Missile (piercing)
Poison: 30 damage in 15 seconds (save vs. death for none)
Weight: 0
Launcher: Crossbow
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Location |
Second
map in Dorn's Deep (See
Map Dorn2) |
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Heavy Crossbow of Accuracy
Heavy crossbow of accuracy: 'The Guide'
A favored siege weapon of King Shastir Longeve, crossbows of this type were designed for the systematic removal of defensive forces thought safe behind the battlements of castles. Scant few of these weapons survive to this day, mainly due to the eventual annihilation of the king's forces by a coalition of subjugated lands.
STATISTICS:
Damage: +2 (missile)
THAC0: +7 bonus
Weight: 10
Speed Factor: 7
Proficiency Type: Crossbows
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief
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Location |
Second
map in Dorn's Deep (See
Map Dorn2) |
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Axe of Caged Souls
Like many prominent dwarven weapons, this axe was enchanted by the prayers and devotion of dwarven priests. The Axe of Caged Souls was created as a defense against the resuscitated corpses of their foes and allies that dark elven sorcerers and priestesses would continually drive at dwarven defenses. It was used in combat by Jamoth Stonetree at the Battle of the Dead, where a group of twenty veteran dwarven warriors held off ten
Drow mages and their army of zombies, ghouls, and wrights.
An inscription along the eternally sharp blade reads, "With each stroke, liberation."
STATISTICS:
Damage: 1D8 +3, +5 vs. Cadaverous Undead
THACO: +3, +5 vs. Cadaverous Undead
Damage Type: Slashing
Weight: 5
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief
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