This
new area that was marked on your map by Arundel, this
is a pretty large area, so be ready to engage in some
of the toughest fights yet. As you enter Dragon's Eye,
you be attacked by Ice Trolls - Burn them to kill them
permanently (Only Fire or Acid will kill them
forever)
Enter the cave and you'll encounter some Lizardmen,
easy to kill them off, then go south and find the
Captive Villagers, to see where they are, check out
the Map below. This map will also show you where all
the major locations are.
Area
One of Dragon's Eye
Be
very careful in many of these areas, because Traps are
everywhere towards the end. Have a thief ready with
detect traps on.
One of the most dangerous areas is the Lizard Kings
'area'. He is pretty easy to kill, but he's NOT alone
- he has a huge contingent of Lizard men and Shamans
to help in the battle. What you can do is lure them
into a doorway, and pick them off one at a time, while
having your mage fire spells into the back of the
enemies lines.
The next area you need to watch out in, it can be
deadly unless you do it right. You'll see many Trolls
- Even though you kill them, they are still alive on
the ground, you need to use fire to kill them, be it a
spell or a potion, USE them! Some have said that the
Sword of Confusion will also kill them because they
cannot save vs spell, and die.
In this area, you'll find Wraith spiders, Sword
Spiders, Lizardmen and more. Also, there is an area
that a small group of Talonite Priests and
Priestesses, and Mother Egenia. This is an area you'll
need to be careful in. Use Arrows and Spells from afar
to take them out.
Before
you leave to ender the next location, make sure you go
back to the Villagers and free them, sometimes there's
a bug that will make them just disappear once you beat
the bad guys, so if that's been fixed in the 1.06
patch, you should be okay.
Area
Two of Dragon's Eye
As
you enter this area, you'll be attacked by a huge
Armored Skeleton, Skeleton Archers and lots of Cold
Wrights (Also, if you try to rest, it'll be Cold
Wrights that will interrupt you) - Resting is VERY
hard in this area, 1 in 5 chances will succeed.
Follow
the path and have your thief detect traps, because
there are a few in this area. You'll make your way to
the south east part of the screen/map, and you'll need
to be careful here, the 1st thing that will happen is
someone will cast a Fog of Death spell right in front
of the door to Presio, Presio has a formidable army,
so be ready to fight - to SAVE the game too.
<g>. Here is what I did:
I took my thief up (Hidden in shadows ON), got
the war of fog removed so I could look into the room
and see what I have to deal with. The Army Includes
TONS of Poison Zombies, Imbued Wrights, and Presio
himself. To see all the important areas on this map,
view the map below.
Take out the Poison Wrights first, have the thief
uncloak, and lure them to the bridge, kill them, and
lure more.. continue until most are dead. take all
your fighters into the room, and go directly to
Presio, and attack him outright. have your Mage attack
from the door, and cast defensive spells on Presio and
others. Cleric can also stay back at the door and cast
dispel magic (If your party is enchanted with
"Fear" or Charmed. Healing Spells, Bless and
Prayer are also good. Finally, all are dead and you
want to loot the room, beware - Traps are everywhere!
Have your thief front and center to disarm them. (3
Traps I believe).
Area
Three of Dragon's Eye
On to
the next Area, this one is kind of hard once the people
reveal themselves. The second you enter this area
you'll see a Mage, and he says that this is a Hidden
and Secret temple devoted to the God of Peace. Before
you do reveal them, walk around and explore the area
(All except the east and south east).
Now, rest and regain spells and revive dead party
members (if you have some). Now, have your thief open
the lock located in the center of the map (a bit
north, centered) its the locked door, and they tell
you not to enter it. The second you open the door, a
group of the "Real" temple followers think
you are bad, you explain and they say that these
people are posing as the temples people, and so they
ask you to help them to kill them all. (Do so, they
are spellcasters, and will help greatly).
These false people will turn into Yuan-ti. once they
are found out, resting will be impossible on this Map.
if you must rest, return to the previous map and risk
it.
See the Map below for the Exit to the next area, you
CAN rest in the room to the east (in the east-center
area of map). Once this area is clear, go for the next
area!
Area
Four of Dragon's Eye
This
is the final area in Dragon's Eye, thank the gods huh?
<g> ok, follow the hallway north and a little
girl will appear and talk cryptically to you, question
her. (She is really Yxunomei)
Follow the hallway around and curving, having the
Thief front and center to disarm all the numerous
traps that are on this map (Mainly in the hallway you
are traveling on).
You'll encounter many the little girl many more times,
and Yuan-ti and Yuan-ti Archers. also, the more
dangerous Yuan-ti Priests. Follow your way around to
the final door, disarming the traps (4 here). then
prepare to attack Yxunomei. Here's one of the best
ways to take care of her:
First off, have your best Weapons (+2 or greater ready
on your fighters, and mages at the door ready to cast
spells on Yxunomei's small army of Yuan-ti Archers and
Priests, have your Cleric cast Haste and Bless on your
party before entering as well.
Yxunomei is very magic resistant, so make sure you
know that you're hits are landing, but have your mage
cast the most damaging spells on her. (Even if some
spells hit your party).
Once you take care of Yxunomei, have your thief disarm
more traps, and get the Heartstone Gem. Also, most of
your party should level up here, because killing
Yxunomei will earn your party 46000 Experience Points!
Area
Five of Dragon's Eye
Now, you'll go back outside and return to
Kuldahar, but the town has been invaded by Neo Orogs.
Kill them off, and get to Arundel.
Arundel will reveal that he is a fake, and disappears.
walk downstairs and you'll find the 'real' Arundel,
near death. Talk with him.
He'll
tell you that you now need to go to the area known as
"The Severed Hand" and seek out an Elven
mage named Larrel, who is the only one that can
operate the Scrying abilities of the Heartstone Gem.
What Arundel doesn't know, is that Severed Hand is no longer
a peaceful area.....
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