After
Discovering where the Evil is coming from, with
Larrel
using the Heartstone Gem to Scry into, you now travel
to Dorn's Deep. This area is a huge underground cavern,
with many different rooms and sub-levels. First thing
you'll see is these Blue Mushroom headed things called
Mycontids..
Be careful, they can throw spells that will Charm or
Hold your characters. Off them, and keep adventuring
through the cave, and you meet a two headed giant.
An
Ettin! Have some fun with him, and you'll be amazed
with the experience points you get for offing these big
guys!
Checkout the Map below for all the locations and areas
to go to. (There are a few small caves that house some
more Ettins, in the North-east section. make sure you
kill those human eaters!) <g>
When you enter the Ettin cave, remember to pick up the
Razorvine
Extract
up off the dead body. For
Bandoth. Be
careful though with the Ettins, there are a few (I
think 4), and as a group, can inflict some hefty
damage..
Go to Bandoth
and give him the
Razorvine
Extract, and in return he
will give you the much needed location to a secret entrance
to
Lower
Dorn.
After clearing this map, and the caves, head on over to
the South-east part of the map, and walk over the
wooden bridge. This will open up into a huge Dwarven
Complex, and will be a lot harder that any past battles
you've encountered. be ready for an INSTANT hard fight,
for there will be Drow, Neo-Orogs, and more. Rest in
this Map first, and memorize many defensive and
offensive spells. You'll need them!
As
I said above, as you enter this Dwarven Complex, you be
instantly attacked. be ready and spread your fighters out
and use your toughest fighters in front to attack the Drow
Swordsmen, and have your Magic users and Melee fighters
attacking the Drow
Spellcasters
in the background.
Totally ignore the
Neo-Orogs
and
Orc
Elite
until the Drow are all dead. They are the ones you'll need
to worry about first and foremost. After you take care of
them, finish off the Neo-Orogs and Orc Elite and other
variations of them..
Head to the next Area (As seen on the Map) This next area
is slightly easier, and you'll be receiving a pretty large
quest to undertake..
Entering
the cave, you will find a huge Monster (An Umber Hulk)
named
Saablic Tan that is friendly. This Monster was once
a wizard, turned into a Monster by the Drow, named
Malavon.
He'll then ask you find a badge for him, this small badge
is found to the dead south of this Umber Hulks location,
on a Neo-Orog Chieftang named
Krilag. Go give this
Neo-Orog a bad day by slaying him and his friends, and
return to show this badge to Saablic Tan.
He'll then tell you that there are five more badges that
need to be found to reach the leader of this evil, as he
has overheard. he says that these
Badges are like Keys,
and all 6 are needed
to get to the leaders secret area.
Leave
the Cave and go to the room that has a circular table
with writing on it. Remember the pattern on the table
too. this is
VERY
important, for you must match up
those symbols with the symbols in the next room. Once
in this room, you'll see a blue outline on one of the
Statues, if not, its the 3rd Statue from the Right.
This is the only statue with its hand up I believe
also...
After opening the secret door Save your game! This area is
kind of tricky.. check out the Map above for the correct blocks to
step on. This room is all a puzzle, and if you remembered the
symbols on the table in the previous room, you should have no
problem with this room. Be careful, because if you step on an
incorrect square, a very deadly trap will go off, and Lightning will
probably 1 or more of your party.
After you have correctly solved the puzzle, you'll see the middle
section with stairs appear. walk down the stairs AFTER you save the
game again. (Always save often now).
Walking down the stairs, you'll find a small room filled with the
machine that operated the puzzle above. you will also see one dead
body on the ground. Search the body and take the scroll and exit to
the east.
This
room is also small, and only has a duel stairwell. you
will see a ghost (Friendly) the
Ghost will tell you that
he and his people that have died down here are trapped in
limbo, and can't rest until the lich named
Therikan is
destroyed. He has taken the life energy and is using it to
fuel his powers.
Walk up the stairs and take any of the Northern doors -
they all open up into the same next area. The next 2 areas
are extremely tough for MANY people, we've received many
emails asking us how can I kill the lich!?!?
(This is
explained below)
Although
this room houses MANY undead, you will find a bunch
of nice items on this Map, and the next. be sure to search
EVERY gravestone, and have your thief set to detect traps,
because there are a few
RIGHT
as you enter this new area. take out the traps first, then
deal with all the undead. Be sure to check out the map
above for item locations and stuff for exact locations of
things.
Upstairs is where you'll meet the Lich. he respawns each
time you kill him, so down worry about even trying to kill
him more than once. Only kill him to give yourself enough time
to search all the crypts for goodies, plus, you'll only
get the experiance points 1 time for killing him. So its
pointless after one try, unless you need him out of the
way so you can loot, as I said... The lich will
respawn in 1
minute
each time its killed.
Loot the place, and head directly north. to the next, and
final room for Dorn's Deep. and this area has some pretty
tough enemies. so Save again!
Here
is where you will enter the Hall of hero's. The Lich
you just fought is here again, to fight you. This new
area is basically a long hallway with 5 little rooms
(Crypts) on each side. First off, you want to
kill
the lich first,
so go to the room that
Therikan's
Phylactery
is (his power source), its in the 4th room on the left
(See map).
Once you have it,
take
it too the 3rd room
on the right, and he'll die. (See Map again).
There are some nice items in this map. First off is
the
Mail
of Life,
which is a VERY
nice suit of Armor, and will replenish lost hit points.
Another is for the Bard, an item called
Owain's
Lullabye.
There are other items, random stuff.. Be careful of
the Greater Mummy that is in the 2nd room on your left
and the 2 Bronze Sentries at the end of the hallway,
those two have very high magical immunity and you'll
need a +2 or better to hit them I believe.
After those are taken care of, return back to the
ghost (Back 2 maps), and he'll give you
Jamoth's Axe and a
key to Wyrm's Tooth. After that, come BACK to this map, and exit
through those double doors. Time for Wyrm's Tooth!
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